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The idea of video passthrough was popularized by the [[Lynx R1]] and further popularized by the [[Quest 2]] and [[Quest Pro]].
The idea of video passthrough was popularized by the [[Lynx R1]] and further popularized by the [[Quest 2]] and [[Quest Pro]].
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One of the difficulties of doing passthrough right is the positional difference between cameras on the outside of a headset and the eyes of the user. So the image has to go through a distortion process. On the Quest Pro and [[Quest 3]], this uses a neural network. Other devices potentially also use a neural network.
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One of the difficulties of doing passthrough right is the positional difference between cameras on the outside of a headset and the eyes of the user. So the image has to go through a distortion process. On the Quest Pro and [[Quest 3]], this uses a neural network. Other gadgets potentially also use a neural network.
It is possible to use a [[light field camera]] to capture an image and reproject it at a different transform.
It is possible to use a [[light field camera]] to capture an image and reproject it at a different transform.
It is also possible to have a camera offset from the headset and facing the headset, and put a mirror on the headset.
It is also possible to have a camera offset from the headset and facing the headset, and put a mirror on the headset.
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==See also==
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* [[See-through AR]]
==References==
==References==