Difference between revisions of "Transform matrix"

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Transform matrixes are useful in [[scene graphs]], for example in [[RealityKit]].
 
Transform matrixes are useful in [[scene graphs]], for example in [[RealityKit]].
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==References==
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{{Reflist}}
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[[Category:3D]]
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[[Category:Rendering]]

Latest revision as of 14:49, 10 March 2025

A transform matrix is a data structure that holds the scale, rotation, and translation of an object relative to a root node, also called a parent transform.

Transform matrixes are often a 4x4 matrix for 3D. It represents scale, rotation, and translation in that order, known as SRT.

Transform matrixes are useful in scene graphs, for example in RealityKit.

References[edit]