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A '''transform matrix''' is a data structure that holds the scale, rotation, and translation of an object relative to a parent transform.
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A '''transform matrix''' is a data structure that holds the scale, rotation, and translation of an object relative to a root node, also called a parent transform.
    
Transform matrixes are often a 4x4 matrix for 3D. It represents scale, rotation, and translation in that order, known as SRT.
 
Transform matrixes are often a 4x4 matrix for 3D. It represents scale, rotation, and translation in that order, known as SRT.
    
Transform matrixes are useful in [[scene graphs]], for example in [[RealityKit]].
 
Transform matrixes are useful in [[scene graphs]], for example in [[RealityKit]].
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==References==
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{{Reflist}}
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[[Category:3D]]
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[[Category:Rendering]]

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