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[[File:VPL logo.png|thumb]]
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[[File:VPL logo.png|150px|thumb]]
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'''VPL Research''' was a company that made [[virtual reality]] products. It was one of the first virtual reality companies. It was founded by [[Jaron Lanier]].<ref>{{Cite web|title=VPL Research {{!}} C-SPAN.org|url=https://www.c-span.org/organization/?112710/VPL-Research|access-date=2021-01-22|website=www.c-span.org}}</ref>
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'''VPL Research''' was a company that made [[virtual reality]] products. It was one of the first virtual reality companies. It was founded by [[Jaron Lanier]].<ref>{{Cite web|title=VPL Research {{!}} C-SPAN.org|url=https://www.c-span.org/organization/?112710/VPL-Research|access-date=2021-01-22|website=www.c-span.org}}</ref> "VPL" stood for "Virtual Programming Languages".<ref>{{Citation |last=Burbules |first=Nicholas C. |title=Rethinking the Virtual |date=2006 |url=https://doi.org/10.1007/978-1-4020-3803-7_1 |work=The International Handbook of Virtual Learning Environments |pages=37–58 |editor-last=Weiss |editor-first=Joel |access-date=2023-10-12 |place=Dordrecht |publisher=Springer Netherlands |language=en |doi=10.1007/978-1-4020-3803-7_1 |isbn=978-1-4020-3803-7 |editor2-last=Nolan |editor2-first=Jason |editor3-last=Hunsinger |editor3-first=Jeremy |editor4-last=Trifonas |editor4-first=Peter}}</ref> VPL developed some of the first commercial head-mounted displays, called [[EyePhone]]. It built upon the work of [[LEEP Systems]].
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VPL developed some of the first commercial head-mounted displays, called [[EyePhone]]. It built upon the work of [[LEEP Systems]].
VPL Research filed for bankruptcy. Eventually all of its patents were bought by [[Sun Microsystems]].<ref>{{Cite magazine|title=Sun Snaps Up Original VR Patents|language=en-us|magazine=Wired|url=https://www.wired.com/1998/02/sun-snaps-up-original-vr-patents/|access-date=2021-01-22|issn=1059-1028}}</ref><ref name="z100">{{cite web | title=False Starts Aside, Virtual Reality Finds New Roles | website=archive.nytimes.com | url=http://www.nytimes.com/library/tech/98/03/biztech/articles/23virtual.html | access-date=2024-09-11}}</ref><ref>https://web.archive.org/web/19981205015335/http://www.wired.com/news/news/technology/story/10296.html</ref>
VPL Research filed for bankruptcy. Eventually all of its patents were bought by [[Sun Microsystems]].<ref>{{Cite magazine|title=Sun Snaps Up Original VR Patents|language=en-us|magazine=Wired|url=https://www.wired.com/1998/02/sun-snaps-up-original-vr-patents/|access-date=2021-01-22|issn=1059-1028}}</ref><ref name="z100">{{cite web | title=False Starts Aside, Virtual Reality Finds New Roles | website=archive.nytimes.com | url=http://www.nytimes.com/library/tech/98/03/biztech/articles/23virtual.html | access-date=2024-09-11}}</ref><ref>https://web.archive.org/web/19981205015335/http://www.wired.com/news/news/technology/story/10296.html</ref>
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"VPL" stood for "Virtual Programming Languages".<ref>{{Citation |last=Burbules |first=Nicholas C. |title=Rethinking the Virtual |date=2006 |url=https://doi.org/10.1007/978-1-4020-3803-7_1 |work=The International Handbook of Virtual Learning Environments |pages=37–58 |editor-last=Weiss |editor-first=Joel |access-date=2023-10-12 |place=Dordrecht |publisher=Springer Netherlands |language=en |doi=10.1007/978-1-4020-3803-7_1 |isbn=978-1-4020-3803-7 |editor2-last=Nolan |editor2-first=Jason |editor3-last=Hunsinger |editor3-first=Jeremy |editor4-last=Trifonas |editor4-first=Peter}}</ref>
VPL's funding came in part from [[Marvin Minsky]].<ref>{{cite web |title=Virtual reality: spreadsheets for industry - tutorial |url=https://web.archive.org/web/20110222002357if_/http://findarticles.com/p/articles/mi_m0REL/is_n10_v90/ai_9543499/pg_6 |website=BNET |publisher=CBS |access-date=11 March 2024}}</ref>
VPL's funding came in part from [[Marvin Minsky]].<ref>{{cite web |title=Virtual reality: spreadsheets for industry - tutorial |url=https://web.archive.org/web/20110222002357if_/http://findarticles.com/p/articles/mi_m0REL/is_n10_v90/ai_9543499/pg_6 |website=BNET |publisher=CBS |access-date=11 March 2024}}</ref>
Most of VPL's customers were from outside the USA.<ref name=book>ISBN 978-1500893293 Pages 63 through 66</ref>
Most of VPL's customers were from outside the USA.<ref name=book>ISBN 978-1500893293 Pages 63 through 66</ref>
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VPL's distributor in Japan was Nissho Electronics.<ref name="q678">{{cite web | title=Virtual World News, Volume 3 No. 1 : VPL Research| website=Internet Archive | date=2016-10-23 | url=https://archive.org/details/VPL_promo_material_Virtual_World_News_Volume3_No1 | access-date=2024-09-11}}</ref>
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__NOTOC__
==Products==
==Products==
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* Chuck Blanchard
* Chuck Blanchard
* Steve Bryson
* Steve Bryson
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* Young Harvill – In his spare time, Harvill created a program called Swivel 3D which was used for creating computer art. It gave the users the ability to generate virtual worlds on a Macintosh computer. He licensed that software to VPL. Shortly after, Harvill joined VPL as their fourth employee in the year G1985. During his time there, he worked on a project called "Reality Built for Two (RB2)" which was the first VR system at that time. He also helped with the Data Glove as well.<ref>{{cite web|title=Techie Entrepreneurs – Young Harvill|url=http://www.evergreen.edu/magazine/2008spring/harvill|publisher=Evergreen Magazine|date=2015-06-17}}</ref>
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* Young Harvill – In his spare time, Harvill created a program called Swivel 3D which was used for creating computer art. It gave the users the ability to generate virtual worlds on a Macintosh computer. He licensed that software to VPL. Shortly after, Harvill joined VPL as their fourth employee in the year 1985. During his time there, he worked on a project called "Reality Built for Two (RB2)" which was the first VR system at that time. He also helped with the Data Glove as well.<ref>{{cite web|title=Techie Entrepreneurs – Young Harvill|url=http://www.evergreen.edu/magazine/2008spring/harvill|publisher=Evergreen Magazine|date=2015-06-17}}</ref>
* Jeff Wright – Worked with Lanier and Blanchard on the Embrace visual programing language from 1988 to 1991. In his Dec. 1989 Computer Graphics World article "Altered States: a software developer's vision of the future of virtual reality" he asked, "What would it mean for people to be able to choose and create their own reality?" speculating that it would "... make people aware of the fact that they already do that, whether or not they realize it, in the natural construction of ordinary reality."<ref>{{Cite news|title=Altered States: a software developer's vision of the future of virtual reality|language=en-us|work=Computer Graphics World|url=https://link.gale.com/apps/doc/A7942350/AONE?u=spl_main&sid=AONE&xid=0db4bab5|access-date= 2020-06-15|issn=0271-4159}}</ref>
* Jeff Wright – Worked with Lanier and Blanchard on the Embrace visual programing language from 1988 to 1991. In his Dec. 1989 Computer Graphics World article "Altered States: a software developer's vision of the future of virtual reality" he asked, "What would it mean for people to be able to choose and create their own reality?" speculating that it would "... make people aware of the fact that they already do that, whether or not they realize it, in the natural construction of ordinary reality."<ref>{{Cite news|title=Altered States: a software developer's vision of the future of virtual reality|language=en-us|work=Computer Graphics World|url=https://link.gale.com/apps/doc/A7942350/AONE?u=spl_main&sid=AONE&xid=0db4bab5|access-date= 2020-06-15|issn=0271-4159}}</ref>
* David Levitt
* David Levitt
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==In popular culture==
==In popular culture==
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*The Data Suit and EyePhone were featured in the 1992 science fiction film ''[[The Lawnmower Man (film)|The Lawnmower Man]]''.
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* The Data Suit and EyePhone were featured in the 1992 science fiction film ''[[The Lawnmower Man (film)|The Lawnmower Man]]''.
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*Based on VPL's 10,000 dollar Data Glove, [[Mattel]] rushed its 90 dollar [[Power Glove]] to market, becoming "one of the hottest gift items of the 1989 holiday season" and selling 1.3 million worldwide, but disappointed buyers with its lack of functionality in video games for the [[Nintendo Entertainment System]].<ref>{{cite web|title=An Oral History of Nintendo's Power Glove|url=https://www.mentalfloss.com/article/91939/losing-their-grip-oral-history-nintendos-power-glove|publisher=Mental Floss – online magazine|date=2017-02-22}}</ref>
==References==
==References==
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[[Category:Headset companies]]
[[Category:Headset companies]]
[[Category:Companies]]
[[Category:Companies]]
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[[Category:Historic companies]]