Difference between revisions of "Oculus Insight"

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'''Oculus Insight''' is the tracking system used on the [[Oculus Quest]].<ref>https://www.uploadvr.com/oculus-insight-details-quest/ Accessed May 16, 2024</ref> It was announced at [[Oculus Connect 5]].
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'''Oculus Insight''' is a SLAM tracking system that is used in [[Oculus Quest]] headsets and controllers.<ref>https://www.uploadvr.com/oculus-insight-details-quest/ Accessed May 16, 2024</ref> It is an untethered 6DOF tracking system. The tracking works for a headset and for wireless controllers at the same time.<ref name="g244"/>
  
 
It is also present for the [[Rift S]].<ref name="g244">{{cite web | title=Powered by AI: Oculus Insight | website=AI at Meta | date=2019-03-15 | url=https://ai.meta.com/blog/powered-by-ai-oculus-insight/ | access-date=2024-09-03}}</ref>
 
It is also present for the [[Rift S]].<ref name="g244">{{cite web | title=Powered by AI: Oculus Insight | website=AI at Meta | date=2019-03-15 | url=https://ai.meta.com/blog/powered-by-ai-oculus-insight/ | access-date=2024-09-03}}</ref>
  
It is an untethered 6DOF tracking system. The tracking works for a headset and for wireless controllers at the same time.<ref name="g244"/>
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It was announced at [[Oculus Connect 5]].
  
It uses [[SLAM]], which is based on [[VIO]].<ref name="g244"/>
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It uses [[SLAM]], which is based on [[VIO]].<ref name="g244"/> It uses SLAM to track the headset position, and [[constellation tracking]] to track the controller positions, meaning there is no [[map sharing]].<ref name="g244"/>
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A similar system is used on the [[Quest Pro]], but the controllers are self-tracking. They have cameras built in, meaning they do not use the constellation system.
  
 
==References==
 
==References==
 
<references />
 
<references />
  
[[Category:3D tracking]]
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[[Category:Position and orientation tracking]]

Latest revision as of 11:47, 1 February 2025

Oculus Insight is a SLAM tracking system that is used in Oculus Quest headsets and controllers.[1] It is an untethered 6DOF tracking system. The tracking works for a headset and for wireless controllers at the same time.[2]

It is also present for the Rift S.[2]

It was announced at Oculus Connect 5.

It uses SLAM, which is based on VIO.[2] It uses SLAM to track the headset position, and constellation tracking to track the controller positions, meaning there is no map sharing.[2]

A similar system is used on the Quest Pro, but the controllers are self-tracking. They have cameras built in, meaning they do not use the constellation system.

References[edit]