Difference between revisions of "Positional tracking"

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'''Position and rotation tracking''' is the tracking of something's [[position and rotation]] in space, such as a headset or a controller. '''6DOF tracking''' is the tracking of the [[position and orientation]] of something in space. It is named 6DOF because it refers to the 6 degrees of freedom: three for position and three for rotation.
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'''Position and rotation tracking''' is the tracking of something's [[position and rotation]] in space, such as a headset or a controller.
  
6DOF tracking is often called [[positional tracking]]. It is used in an [[absolute positioning system]]. It can be done using a number of different hardware technologies, such as [[electromagnetic tracking]] and [[camera-based tracking]]. Methods of camera-based tracking include methods using [[SLAM]] or [[VIO]].
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It is also known as '''6DOF tracking''', for the 6 degrees of freedom (DOF): horizontal, vertical, sideways, pitch, roll, and yaw. It is used in an [[absolute positioning system]]. It can be done using a number of different hardware technologies, such as [[electromagnetic tracking]] and [[camera-based tracking]]. Methods of camera-based tracking include methods using [[SLAM]] or [[VIO]].
  
 
Native simple 6DOF tracking solutions are necessary for robust 3D communication systems. This includes doing low level computer programming using a 3D tracking system. A 3D tracking system without computation dependencies is preferred.
 
Native simple 6DOF tracking solutions are necessary for robust 3D communication systems. This includes doing low level computer programming using a 3D tracking system. A 3D tracking system without computation dependencies is preferred.

Revision as of 23:41, 20 December 2024

Position and rotation tracking is the tracking of something's position and rotation in space, such as a headset or a controller.

It is also known as 6DOF tracking, for the 6 degrees of freedom (DOF): horizontal, vertical, sideways, pitch, roll, and yaw. It is used in an absolute positioning system. It can be done using a number of different hardware technologies, such as electromagnetic tracking and camera-based tracking. Methods of camera-based tracking include methods using SLAM or VIO.

Native simple 6DOF tracking solutions are necessary for robust 3D communication systems. This includes doing low level computer programming using a 3D tracking system. A 3D tracking system without computation dependencies is preferred.

Position can be represented in a computer system using a 3D vector. Rotation can be represented using a quaternion.

PnO tracking is related to rotation tracking, which uses 3DOF of space.

Methods

Magnetic tracking

240Hz is generally sufficient if using magnetic tracking with no filtering.

History

3D tracking has been used for motion capture for 3D animated movies.

The 3DOF regime of cheap tracking was embraced by Oculus VR with the original Oculus Rift. The CV1 of the Oculus Rift used (and the DK2) constellation tracking, which is a complex method of 6DOF tracking added on to a robust 3DOF system.

References