Difference between revisions of "Flatfocus solidview"
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− | [[File:Twoview flatfocus solidviewer.png|thumb | + | [[File:Twoview flatfocus solidviewer.png|thumb|A flatfocus solidview viewer]] |
'''Flatfocus solidview''' is when something is twoview solidview and each eye sees a flat focus image. | '''Flatfocus solidview''' is when something is twoview solidview and each eye sees a flat focus image. | ||
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When viewed by someone with two eyes, the images fuse together through [[stereopsis]] from binocular disparity and form the appearance of a solid object. | When viewed by someone with two eyes, the images fuse together through [[stereopsis]] from binocular disparity and form the appearance of a solid object. | ||
− | Examples are VR games, 3D movies | + | Examples are VR games, 3D movies, and View-Master pictures, which are [[twoview flatfocus solidview image]]s. |
==References== | ==References== | ||
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[[Category:Twoview flatfocus solidview]] | [[Category:Twoview flatfocus solidview]] | ||
[[Category:Flatfocus solidview]] | [[Category:Flatfocus solidview]] | ||
+ | [[Category:Flatfocus]] | ||
+ | [[Category:Flat focus]] |
Latest revision as of 16:09, 2 November 2024
Flatfocus solidview is when something is twoview solidview and each eye sees a flat focus image.
Every flatfocus solidview entity is twoview flatfocus solidview, because there are minimal solidity cues that enable stereopsis from flat focus images other than binocular cues.
Flatfocus solidview is enabled by stereopsis from binocular disparity, which is a form of partial stereopsis.
It is enabled by twoview technology, which is when something has two independent optical pathways. In flatfocus solidview, each pathway with a flat-focus image, where the whole thing viewed has an appearance of solidity.
When viewed by someone with two eyes, the images fuse together through stereopsis from binocular disparity and form the appearance of a solid object.
Examples are VR games, 3D movies, and View-Master pictures, which are twoview flatfocus solidview images.