Difference between revisions of "Positional tracking"

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* [[UWB tracking]]
 
* [[UWB tracking]]
 
* [[Mechanical tracking]]<ref name=3duibook/>
 
* [[Mechanical tracking]]<ref name=3duibook/>
* [[Inertial tracking]]<ref name=3duibook/>
 
 
* [[Acoustic tracking]]<ref name=3duibook>[[3D User Interfaces: Theory and Practice]], 1st edition, page 97</ref>
 
* [[Acoustic tracking]]<ref name=3duibook>[[3D User Interfaces: Theory and Practice]], 1st edition, page 97</ref>
  

Revision as of 15:03, 31 October 2024

3D tracking is the tracking of an object's position or orientation in a three-dimensional space.

It an be done using a number of different hardware technologies, such as electromagnetic tracking and camera-based tracking.

Methods of camera-based tracking include SLAM and VIO.

In general, tracking is either 3DOF tracking or 6DOF tracking.

240Hz is generally sufficient if using Magnetic tracking with no filtering.

Methods

History

3D tracking has been used for motion capture for 3D animated movies.

The 3DOF regime of cheap tracking was embraced by Oculus VR with the original Oculus Rift. The CV1 of the Oculus Rift used (and the DK2) constellation tracking, which is a complex method of 6DOF tracking added on to a robust 3DOF system.

References