Difference between revisions of "OSVR"

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===OSVR HDK2===
 
===OSVR HDK2===
 
See [[OSVR HDK2]].
 
See [[OSVR HDK2]].
 
==History==
 
OSVR was announced in [[CES 2015]] on January 6 - 9, 2015.
 
 
'''March 25, 2015''' - OSVR announced that its [[OSVR Hacker Dev Kit|Hacker Dev Kit]] will have an optional faceplate with [[Leap Motion]] technology embedded.
 
 
'''September 4, 2015''' - announced [[OSVR Render Manager]] and the support of [[NVIDIA]]'s [[Gameworks VR]].
 
 
'''June 6, 2016''' - [[Unreal Engine]] 4.12 was released with native support for OSVR.
 
 
'''June 13, 2016''' - [[OSVR HDK2]] is announced. Razer announced a $5 million OSVR Development Fund to incentivize developers to create content for OSVR.
 
  
 
==References==
 
==References==

Latest revision as of 13:17, 29 October 2024

An OSVR 1.4 headset

OSVR stands for Open Source Virtual Reality. It is an open-source Virtual Reality platform initiated by Razer and Sensics.

OSVR design files are available on GitHub.

Devices[edit]

OSVR HDK1[edit]

OSVR is launched with Razer's OSVR Hacker Dev Kit which was jointly designed by Razer and Sensics. It is a head-mounted display similar to the Oculus Rift. It is built with modular circuit boards and open-source hardware, allowing for easy customization and replacement if new hardware is released. The schematics for the gadget is available for free.

OSVR HDK2[edit]

See OSVR HDK2.

References[edit]