Difference between revisions of "Microdisplay"
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Microdisplays exist because of the need for electronic viewfinders in cameras.<ref name="o951">{{cite web | title=VR Near-Eye Light-Field Displays by Douglas Lanman (NVIDIA Research) | website=YouTube | url=https://www.youtube.com/embed/HroJyGDoXI8?t=23 | access-date=2024-09-20}}</ref> | Microdisplays exist because of the need for electronic viewfinders in cameras.<ref name="o951">{{cite web | title=VR Near-Eye Light-Field Displays by Douglas Lanman (NVIDIA Research) | website=YouTube | url=https://www.youtube.com/embed/HroJyGDoXI8?t=23 | access-date=2024-09-20}}</ref> | ||
− | See also [[List of microdisplay companies]] | + | Microdisplays can be used to make [[monocle]]s, including monocles that use [[light field]] methods. |
+ | |||
+ | See also [[List of microdisplay companies]]. | ||
The resolution of microdisplays is often very high. A microdisplay can be used as the display source in a [[microlens-based light field display]] of a small size. | The resolution of microdisplays is often very high. A microdisplay can be used as the display source in a [[microlens-based light field display]] of a small size. |
Revision as of 18:45, 16 October 2024
A microdisplay is a kind of dynamic visual display that has a small size and a high resolution. It is usually on the scale of one inch wide. It is usually flat and built on technology like LCOS or OLED.
Microdisplays exist because of the need for electronic viewfinders in cameras.[1]
Microdisplays can be used to make monocles, including monocles that use light field methods.
See also List of microdisplay companies.
The resolution of microdisplays is often very high. A microdisplay can be used as the display source in a microlens-based light field display of a small size.
Companies that provide microdisplays included eMagin, bought by Samsung.