Difference between revisions of "Positional tracking"

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'''3D tracking''' is the tracking of an object's [[position]] and/or [[orientation]] in a three-dimensional space.
 
'''3D tracking''' is the tracking of an object's [[position]] and/or [[orientation]] in a three-dimensional space.
  
3D tracking can be done in a number of ways, including [[electromagnetic tracking]] and [[camera-based tracking]].
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It an be done using a number of different hardware technologies, such as [[electromagnetic tracking]] and [[camera-based tracking]].
  
 
Methods of camera-based tracking include [[SLAM]] and [[VIO]].
 
Methods of camera-based tracking include [[SLAM]] and [[VIO]].

Revision as of 20:22, 15 October 2024

3D tracking is the tracking of an object's position and/or orientation in a three-dimensional space.

It an be done using a number of different hardware technologies, such as electromagnetic tracking and camera-based tracking.

Methods of camera-based tracking include SLAM and VIO.

In general, tracking is either 3DOF tracking or 6DOF tracking.

240Hz is generally sufficient if using Magnetic tracking with no filtering.

Methods

History

3D tracking has been used for motion capture for 3D animated movies.

The 3DOF regime of cheap tracking was embraced by Oculus VR with the original Oculus Rift. The CV1 of the Oculus Rift used (and the DK2) constellation tracking, which is a complex method of 6DOF tracking added on to a robust 3DOF system.

References