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{{Device Infobox
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[[File:Google Cardboard.png|thumb|A Google Cardboard V2 headset showing a phone in it and lying open]]
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|image=[[File:google cardboard1.jpg|350px]]
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|VR/AR=[[Virtual Reality]]
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|Type=[[Head-mounted display]]
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|Subtype=[[Slide-on HMD]], [[DIY HMD]]
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|Platform=
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|Creator=[[David Coz]], [[Damien Henry]]
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|Developer=[[Google]]
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|Manufacturer=
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|Operating System=[[Android]], [[iOS]]
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|Requires=Smartphone
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|Predecessor=None
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|Successor=[[Google Cardboard 2]]
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|Display=Depends on the smartphone
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|Resolution=Depends on the smartphone
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|Pixel Density=Depends on the smartphone
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|Refresh Rate=
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|Persistence=
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|Precision=
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|Field of View=
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|Tracking=3DOF
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|Rotational Tracking=IMUs in Smartphone
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|Positional Tracking=None
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|Update Rate=
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|Latency=
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|Audio=
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|Camera=
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|Sensors=
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|Input=
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|Connectivity=
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|Power=
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|Weight=
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|Size=
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|Release Date=June 2014
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|Website=[https://www.google.com/get/cardboard/ Google Cardboard]
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}}
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Google Cardboard, announced in Google I/O on June 25, 2014, is a DIY, cardboard cut-out, smartphone mount developed by [[Google]]. With a smartphone inserted, Google Cardboard allows the user to have a [[Virtual Reality]] experience by holding it close to his or her face..
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While Google Cardboard requires a smartphone with stereoscopic display software, this simple and affordable device is constructed with lenses, a magnet, a piece of hook-and-loop fastener and a rubber band. With no official manufacturer, Google has listed the schematics and instructions for the device on its website. Users can either construct one themselves or purchase them from a number of unofficial vendors. [[#Version 2|2nd version]] of Google Cardboard was released on May 28, 2015. It supports larger smartphones and replaced the magnetic ring with a universal input button.
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[[Google Cardboard]] is a DIY, cardboard cut-out, [[smartphone VR viewer]] from [[Google]]. It uses the [[3DOF tracking]] of the smartphone that is inserted. It was announced at Google I/O on June 25, 2014.
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[[Apps]] such as immersive games and concert experiences are available in the Google Play store. Developers familiar with [[OpenGL]] can use [[Cardboard SDK]] for [[Android]] and [[iOS]] to rapidly create VR apps for the device.
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Google Cardboard requires a smartphone with stereoscopic display software, which splits the phone screen into two parts, one for each eye. The Version 1 headset is mostly cardboard, and has lenses, a magnet, a piece of hook-and-loop fastener and a rubber band. With no official manufacturer, Google has listed the schematics and instructions for the gadget on its website. Users can build one themselves or purchase them from a number of vendors.
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Cardboard is [[Google VR]]'s low-end mobile VR platform while Daydream is the high-end.
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Version 2 of Google Cardboard was released on May 28, 2015. It supports larger smartphones and replaced the magnetic ring with a universal input button.
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==Hardware==
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Apps such as immersive games and concert experiences have been available in the Google Play store. Developers familiar with [[OpenGL]] can use [[Cardboard SDK]] for [[Android]] and [[iOS]] to rapidly create VR apps for the device.
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==Kits==
===Version 1===
===Version 1===
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The core of Google Cardboard is a folded piece of cardboard cutout. The cardboard container serves to mount your smartphone in front of your eyes similar to a set of goggles. Two circular lenses are placed in front of where your eyes should be and used to concentrate your field of view to create immersion. User can slide one of the two magnets placed at the side of the device to interact with the smartphone through the magnetometer. Additionally, an NFC tag can be placed in the device to allow the smartphone app to know when it should be in VR mode and when it should not.
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The core of Google Cardboard is a folded piece of cardboard cutout. The cardboard container serves to mount your smartphone in front of your eyes similar to a set of goggles. Two circular lenses are placed in front of where your eyes should be and used to concentrate your field of view to create immersion. User can slide one of the two magnets placed at the side of the gadget to interact with the smartphone through the magnetometer. Additionally, an NFC tag can be placed in the gadget to allow the smartphone app to know when it should be in VR mode and when it should not.
====Parts====
====Parts====
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====Instructions====
====Instructions====
The following are 3 images. Please print the images then glue the images onto cardboard. Next cut out the cardboard based on the images and construct the device.
The following are 3 images. Please print the images then glue the images onto cardboard. Next cut out the cardboard based on the images and construct the device.
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[[File:google cardboard instruction1.jpg|300px]] [[File:google cardboard instruction2.jpg|300px]] [[File:google cardboard instruction3.jpg|300px]]
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[[File:google_cardboard_instruction1.jpg|300px]] [[File:google_cardboard_instruction2.jpg|300px]] [[File:google_cardboard_instruction3.jpg|300px]]
===Version 2===
===Version 2===
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Announced and released on May 28, 2015 during Google I/O 2015. It improved upon the original design by allowing smartphone with screens as large as 6 inches to fit inside. Additionally, it replaced the magnetic ring with a universal input button made out of conductive foam. The button uses an interior hinge mechanism to tap the phone's screen as if you are tapping it with your finger. The new button not only works with every phone but also frees up the phone's magnetometer for drift correction. The new Cardboard can be assembled in 3 steps instead of 12, making it easier to build.
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Announced and released on May 28, 2015 during [[Google I/O 2015]]. It expands upon the original design by allowing smartphone with screens as large as 6 inches diagonal 16:9 to fit inside. Additionally, it replaced the magnetic ring with a universal input button made out of conductive foam. The button uses an interior hinge mechanism to tap the phone's screen as if you are tapping it with your finger. The button works with every phone and also frees up the phone's magnetometer for drift correction. The new Cardboard can be assembled in 3 steps instead of 12, making it easier to build.
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==Setup Tutorial==
==Apps==
==Apps==
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===iOS Apps===
===iOS Apps===
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[[Cardboard Camera]]
===Access Cardboard Apps with Other HMDs===
===Access Cardboard Apps with Other HMDs===
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===Cardboard SDK for Unity===
===Cardboard SDK for Unity===
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[[Cardboard SDK for Unity]] allows the user to use [[Unity]] to create an VR world from scratch, adapt an existing Unity 3D app or build an app that can effortlessly switch between VR and non-VR modes. Unity support for iOS was announced on May 28, 2015 during the Google I/O 2015.
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[[Cardboard SDK for Unity]] enables a user to use [[Unity]] to create a VR world from scratch, adapt an existing Unity 3D app or build an app that can effortlessly switch between VR and non-VR modes. Unity support for iOS was announced on May 28, 2015 during Google I/O 2015.
==History==
==History==
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'''May 28, 2015''': [[YouTube]]'s [[360 Videos]] will support Cardboard.
'''May 28, 2015''': [[YouTube]]'s [[360 Videos]] will support Cardboard.
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'''November 7, 2015''': New York Times shipped over 1 million Google Cardboard to their subscribers. In addition to Cardboard, Times also released a VR App on November 5th and a series of VR films.
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'''November 7, 2015''': New York Times shipped over 1 million Google Cardboard to their subscribers. In addition to Cardboard, Times also released a VR app on November 5th and a series of VR films.
'''January 13, 2016''': [[Spatial audio]] is supported by [[Cardboard SDK for Android]] and [[Cardboard SDK for Unity|Unity]]<ref>http://googledevelopers.blogspot.co.uk/2016/01/spatial-audio-comes-to-cardboard-sdk.html</ref>
'''January 13, 2016''': [[Spatial audio]] is supported by [[Cardboard SDK for Android]] and [[Cardboard SDK for Unity|Unity]]<ref>http://googledevelopers.blogspot.co.uk/2016/01/spatial-audio-comes-to-cardboard-sdk.html</ref>
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'''March 2, 2017''': Google announced that 10 million cardboards were shipped, 160 million downloads of cardboard apps were downloaded from Google Play and the 30 most popular apps have more than 1 million downloads.
'''March 2, 2017''': Google announced that 10 million cardboards were shipped, 160 million downloads of cardboard apps were downloaded from Google Play and the 30 most popular apps have more than 1 million downloads.
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==See also==
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[[Relativty]]
==References==
==References==
<references />
<references />
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[[Category:VR headsets]]
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[[Category:Virtual Reality Devices]]
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[[Category:DIY VR headsets]]
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[[Category:Twosight gadget viewers]]