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[[File:Meta 2.jpeg|thumb|250px|A Meta 2]]
[[File:Meta 2.jpeg|thumb|250px|A Meta 2]]
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The '''Meta 2''' is a [[head-mounted display]] from [[Meta]]. It uses an optical see-through combiner to display images to the user. It specifically supports the [[Unity]] game engine. It is compatible with Windows.
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'''Meta 2''' is a [[head-mounted display]] from [[Meta]]. It uses an optical see-through combiner to display images to the user. It specifically supports the [[Unity]] game engine. It is compatible with Windows.
It came after the [[Meta 1]].
It came after the [[Meta 1]].
It was designed in collaboration with frog design.
It was designed in collaboration with frog design.
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__NOTOC__
==Features==
==Features==
"The Meta 2 sensor array makes positional tracking possible to see, grab and move holograms just like physical objects. You can also track objects, such as a pen or paint brush. Meta 2 provides a new kind of operating environment where you can arrange your holographic apps and objects. You can lay out your workspace and things stay exactly where you put them. You and a friend or colleague can even interact with the holograms simultaneously," states the company on their official website.<ref name="metavision">https://www.metavision.com/</ref>
"The Meta 2 sensor array makes positional tracking possible to see, grab and move holograms just like physical objects. You can also track objects, such as a pen or paint brush. Meta 2 provides a new kind of operating environment where you can arrange your holographic apps and objects. You can lay out your workspace and things stay exactly where you put them. You and a friend or colleague can even interact with the holograms simultaneously," states the company on their official website.<ref name="metavision">https://www.metavision.com/</ref>
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Unveiled at TEDx 2016 by Meta CEO Meron Gribetz, the Meta 2 VR headset features a full 90-degree field of view and 2560 x 1440 high-dpi display.<ref name="metavision">https://www.metavision.com/</ref> The see-through headset makes everything below the eyebrow-level transparent. allowing users to make eye contact with others. The headset itself is lightweight and designed to be as comfortable as possible.<ref>http://www.digitaltrends.com/virtual-reality/meta-2-ar-dev-kit/</ref> Several tech reporters have commented on how well Meta 2 accommodates for people who wear glasses.<ref>https://www.wareable.com/ar/meta-2-review</ref>
Unveiled at TEDx 2016 by Meta CEO Meron Gribetz, the Meta 2 VR headset features a full 90-degree field of view and 2560 x 1440 high-dpi display.<ref name="metavision">https://www.metavision.com/</ref> The see-through headset makes everything below the eyebrow-level transparent. allowing users to make eye contact with others. The headset itself is lightweight and designed to be as comfortable as possible.<ref>http://www.digitaltrends.com/virtual-reality/meta-2-ar-dev-kit/</ref> Several tech reporters have commented on how well Meta 2 accommodates for people who wear glasses.<ref>https://www.wareable.com/ar/meta-2-review</ref>
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As stated by Road to VR, Meta 2 is a tethered gadget which requires the horsepower of a computer to display everything it can.<ref>http://www.roadtovr.com/meta-2-development-kit-hands-on-could-do-for-augmented-reality-what-oculus-rift-dk1-did-for-virtual-reality/</ref> This could prove to be a huge obsticle to success for the company as other VR leader are pushing for untethered solutions. This version of the Meta is tethered to a computer via a 9-foot cable, either HDMI 1.4b or DisplayPort. Eventually the headset will be a standalone device, but like competitors, the technology isn’t quite there at an affordable price.<ref>http://www.digitaltrends.com/virtual-reality/meta-2-ar-dev-kit/</ref>
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As stated by Road to VR, Meta 2 is a tethered gadget which requires the horsepower of a computer to display everything it can.<ref>http://www.roadtovr.com/meta-2-development-kit-hands-on-could-do-for-augmented-reality-what-oculus-rift-dk1-did-for-virtual-reality/</ref> This could prove to be a huge obsticle to success for the company as other VR leader are pushing for untethered solutions. This version of the Meta is tethered to a computer via a 9-foot cable, either HDMI 1.4b or DisplayPort. Eventually the headset will be a standalone device, but like competitors, the technology isn’t quite there at an affordable price.<ref>http://www.digitaltrends.com/virtual-reality/meta-2-ar-dev-kit/</ref>
There’s also a 720p webcam on the front, allowing users to interact in augmented reality space with familiar control methods like a keyboard, or a Web browser.
There’s also a 720p webcam on the front, allowing users to interact in augmented reality space with familiar control methods like a keyboard, or a Web browser.