Difference between revisions of "Oculus Insight"
Jump to navigation
Jump to search
Line 7: | Line 7: | ||
It uses [[SLAM]], which is based on [[VIO]].<ref name="g244"/> | It uses [[SLAM]], which is based on [[VIO]].<ref name="g244"/> | ||
− | + | It uses SLAM to track the headset position, and [[constellation tracking]] to track the controller positions, meaning there is no [[map sharing]].<ref name="g244"/> | |
+ | |||
+ | A similar system is used on the [[Quest Pro]], but the controllers are self-tracking. They have cameras built in, meaning they do not use the constellation system. | ||
==References== | ==References== |
Revision as of 17:53, 3 September 2024
Oculus Insight is the tracking system used on the Oculus Quest.[1] It was announced at Oculus Connect 5.
It is also present for the Rift S.[2]
It is an untethered 6DOF tracking system. The tracking works for a headset and for wireless controllers at the same time.[2]
It uses SLAM, which is based on VIO.[2]
It uses SLAM to track the headset position, and constellation tracking to track the controller positions, meaning there is no map sharing.[2]
A similar system is used on the Quest Pro, but the controllers are self-tracking. They have cameras built in, meaning they do not use the constellation system.
References
- ↑ https://www.uploadvr.com/oculus-insight-details-quest/ Accessed May 16, 2024
- ↑ 2.0 2.1 2.2 2.3 "Powered by AI: Oculus Insight". 2019-03-15. https://ai.meta.com/blog/powered-by-ai-oculus-insight/.