Difference between revisions of "Oculus Insight"

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It uses [[SLAM]], which is based on [[VIO]].<ref name="g244"/>
 
It uses [[SLAM]], which is based on [[VIO]].<ref name="g244"/>
  
The first generation uses SLAM to track the headset position, and constellation tracking to track the controller positions, meaning there is no [[map sharing]].<ref name="g244"/>
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It uses SLAM to track the headset position, and [[constellation tracking]] to track the controller positions, meaning there is no [[map sharing]].<ref name="g244"/>
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A similar system is used on the [[Quest Pro]], but the controllers are self-tracking. They have cameras built in, meaning they do not use the constellation system.
  
 
==References==
 
==References==

Revision as of 17:53, 3 September 2024

Oculus Insight is the tracking system used on the Oculus Quest.[1] It was announced at Oculus Connect 5.

It is also present for the Rift S.[2]

It is an untethered 6DOF tracking system. The tracking works for a headset and for wireless controllers at the same time.[2]

It uses SLAM, which is based on VIO.[2]

It uses SLAM to track the headset position, and constellation tracking to track the controller positions, meaning there is no map sharing.[2]

A similar system is used on the Quest Pro, but the controllers are self-tracking. They have cameras built in, meaning they do not use the constellation system.

References