Difference between revisions of "Douglas Lanman"

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Doug spoke at the [[ACM SIGGRAPH VR@50 event]].<ref name="r822">{{cite web | title=VR@50: Reception Honoring Ivan Sutherland | website=YouTube | date=2024-03-06 | url=https://www.youtube.com/watch?v=VktqJ5I9aKY | access-date=2024-08-26}}</ref>
 
Doug spoke at the [[ACM SIGGRAPH VR@50 event]].<ref name="r822">{{cite web | title=VR@50: Reception Honoring Ivan Sutherland | website=YouTube | date=2024-03-06 | url=https://www.youtube.com/watch?v=VktqJ5I9aKY | access-date=2024-08-26}}</ref>
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==Works==
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* Patent [[US20240251176A1]] - Perspective-correct passthrough architectures for head-mounted displays<ref name="v147">{{cite web | title=Perspective-correct passthrough architectures for head-mounted displays | website=Google Patents | date=2024-01-23 | url=https://patents.google.com/patent/US20240251176A1/en | access-date=2024-08-28}}</ref>
  
 
==References==
 
==References==

Revision as of 15:17, 28 August 2024

Douglas Lanman is a researcher in the fields of near-eye displays.

He developed near-eye light field displays at Nvidia.[1]

Doug spoke at the ACM SIGGRAPH VR@50 event.[2]

Works

  • Patent US20240251176A1 - Perspective-correct passthrough architectures for head-mounted displays[3]

References