Difference between revisions of "Douglas Lanman"
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Doug spoke at the [[ACM SIGGRAPH VR@50 event]].<ref name="r822">{{cite web | title=VR@50: Reception Honoring Ivan Sutherland | website=YouTube | date=2024-03-06 | url=https://www.youtube.com/watch?v=VktqJ5I9aKY | access-date=2024-08-26}}</ref> | Doug spoke at the [[ACM SIGGRAPH VR@50 event]].<ref name="r822">{{cite web | title=VR@50: Reception Honoring Ivan Sutherland | website=YouTube | date=2024-03-06 | url=https://www.youtube.com/watch?v=VktqJ5I9aKY | access-date=2024-08-26}}</ref> | ||
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+ | ==Works== | ||
+ | * Patent [[US20240251176A1]] - Perspective-correct passthrough architectures for head-mounted displays<ref name="v147">{{cite web | title=Perspective-correct passthrough architectures for head-mounted displays | website=Google Patents | date=2024-01-23 | url=https://patents.google.com/patent/US20240251176A1/en | access-date=2024-08-28}}</ref> | ||
==References== | ==References== |
Revision as of 15:17, 28 August 2024
Douglas Lanman is a researcher in the fields of near-eye displays.
He developed near-eye light field displays at Nvidia.[1]
Doug spoke at the ACM SIGGRAPH VR@50 event.[2]
Works
- Patent US20240251176A1 - Perspective-correct passthrough architectures for head-mounted displays[3]
References
- ↑ "VR Near-Eye Light-Field Displays by Douglas Lanman (NVIDIA Research) 10/17/2013". https://www.youtube.com/embed/HroJyGDoXI8?t=23.
- ↑ "VR@50: Reception Honoring Ivan Sutherland". 2024-03-06. https://www.youtube.com/watch?v=VktqJ5I9aKY.
- ↑ "Perspective-correct passthrough architectures for head-mounted displays". 2024-01-23. https://patents.google.com/patent/US20240251176A1/en.