Difference between revisions of "Light field"

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Revision as of 16:50, 27 August 2024

A light field is an area or volume of light treated as a set of rays, where each ray has a magnitude and angle. A light field is the set of light rays flowing through a point, surface or volume from every direction. It approximately represents how light travels in physical space from a ray optics perspective. It is also known as a radiance field.

A light field can be displayed using a light field display, which is a type of multifocal display.

It is possible to record a light field using a light field camera, such as a camera from Lytro.

"Lightfield", "plenoptic", and "integral imaging" are all the same thing.

A light field can be represented using a plenoptic function, which is a 5 dimensional function. A light field can be represented in 4 dimensions using the two-plane method.[1]

Light fields are useful for 3D because the largest or second largest factor that determines focus is the angle of rays coming into a human eye.

Representation

There are multiple ways to represent a light field using data. A method is the two-plane method.

A light field can be black and white or full color.

Light fields can be represented using euclidean geometry, instead of having to use a relativistic understanding.

History

Leonardo da Vinci explored the idea of a scene consisting of light rays of various angles in the 1500s.[2]

The term "light field" was used by A. Gershun in a 1936 paper, published in an english translation in the year +1939.

Work in computational light fields was done by Marc Levoy and Pat Hanrahan in about 1995 and 1996.[3]

Light field rendering research in the 1990s was focused on novel viewpoints for existing data, but entirely for 2D screens.[4]

See also

References