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|Operating System=Android-based OS
|Operating System=Android-based OS
|Predecessor=[[Oculus Go]]
|Predecessor=[[Oculus Go]]
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|Successor=[[Meta Quest 2]]
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|Successor=[[Quest 2]]
|CPU=[[Qualcomm Snapdragon 835]]
|CPU=[[Qualcomm Snapdragon 835]]
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|GPU=[[Qualcomm® Adreno™ 540]]
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|GPU=[[Qualcomm Adreno 540]]
|Memory=4GB
|Memory=4GB
|Storage=6GB, 128GB
|Storage=6GB, 128GB
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The Touch Controllers expand upon the design of Rift’s controllers. They have the same button layout, but the rings are placed differently to improve controller registration by the HMD.<ref name=”three”></ref>
The Touch Controllers expand upon the design of Rift’s controllers. They have the same button layout, but the rings are placed differently to improve controller registration by the HMD.<ref name=”three”></ref>
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View the info box for an estimated field of view.<ref name="seven">https://uploadvr.com/field-of-view-tool-database/</ref>
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The Quest comes with two Touch Controllers as well as the ability to use your hands for controller-free hand tracking.
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==System Requirements==
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This is the first Oculus product to allow for both integrated and discrete HMD play. You can play VR games from your desktop or laptop via [[Oculus Link]] or similar cables.
==Setup Tutorial==
==Setup Tutorial==
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Like the Quest 2, download the Oculus mobile app to configure your device. Purchase and download games through the app or while wearing your headset.
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Download the Oculus mobile app to configure your device. Purchase and download games through the app or while wearing your headset.
==Accessories==
==Accessories==
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You can purchase games from the [[Oculus Quest Store]] on PC, mobile app, or from within the Store while wearing your headset.
You can purchase games from the [[Oculus Quest Store]] on PC, mobile app, or from within the Store while wearing your headset.
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==Developer==
The Oculus Quest has full support for Unity and Unreal engines as well as the [[Oculus SDK]] for games made outside of these engines.
The Oculus Quest has full support for Unity and Unreal engines as well as the [[Oculus SDK]] for games made outside of these engines.