Difference between revisions of "OSVR"
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− | Open Source - Open Source Software and Hardware. Software Development Kit is licensed under Apache 2.0. Hardware schematics is available for free. Allows the user to build or modify his | + | Open Source - Open Source Software and Hardware. Software Development Kit is licensed under Apache 2.0. Hardware schematics is available for free. Allows the user to build or modify his own device. |
Partnership - OSVR has had over 50 partners including [[Unity]], [[Unreal]], [[Intel]], [[Bosch]], [[Razer]], [[Sensics]], [[Unisoft]] and more. | Partnership - OSVR has had over 50 partners including [[Unity]], [[Unreal]], [[Intel]], [[Bosch]], [[Razer]], [[Sensics]], [[Unisoft]] and more. |
Revision as of 13:15, 25 August 2024
OSVR stands for Open Source Virtual Reality. It is an open-source Virtual Reality platform initiated by Razer and Sensics.
OSVR design files are available on GitHub.
Features
Open Source - Open Source Software and Hardware. Software Development Kit is licensed under Apache 2.0. Hardware schematics is available for free. Allows the user to build or modify his own device.
Partnership - OSVR has had over 50 partners including Unity, Unreal, Intel, Bosch, Razer, Sensics, Unisoft and more.
Standardization - OSVR standardizes the interface between input devices, applications and output devices so that application developers do not need to develop support for particular hardware.
Modular - OSVR allows the user to mix-and-match components to create the best combination of hardware and software, the opposite of one size fits all approach.
Extendable - OSVR can be extended with plugins that are both open and closed source, providing support for new devices or add analysis capabilities such as a gesture engine, sensor fusion and eye tracking.
Devices
OSVR HDK1
OSVR is launched with Razer's OSVR Hacker Dev Kit which was jointly designed by Razer and Sensics. It is a head-mounted display similar to the Oculus Rift. It is built with modular circuit boards and open-source hardware, allowing for easy customization and replacement if new hardware is released. The schematics for the device is available for free.
OSVR HDK2
See OSVR HDK2.
History
OSVR was announced in CES 2015 on January 6 - 9, 2015.
March 25, 2015 - OSVR announced that its Hacker Dev Kit will have an optional faceplate with Leap Motion technology embedded.
September 4, 2015 - announced OSVR Render Manager and the support of NVIDIA's Gameworks VR.
June 6, 2016 - Unreal Engine 4.12 was released with native support for OSVR.
June 13, 2016 - OSVR HDK2 is announced. Razer announced a $5 million OSVR Development Fund to incentivize developers to create content for OSVR.