Changes

Jump to navigation Jump to search
m
Text replacement - "> <" to "><"
Line 47: Line 47:     
==Announcement==
 
==Announcement==
The announcement of the first Windows mixed reality controllers was made at Microsoft’s Build conference, in May 2017. The controllers are said to work without external tracking sensors, featuring responsive tracking and six degrees of freedom, and will be compatible with a line of dedicated VR headsets from Microsoft’s partners like Acer, Asus, Dell, HP, and Lenovo <ref name=”2”></ref> <ref name=”4”> Protalinski, E. (2017). Microsoft unveils Windows Mixed Reality motion controllers, Acer promises VR bundle for $399 ‘this holiday’. Retrieved from https://venturebeat.com/2017/05/11/microsoft-unveils-windows-mixed-reality-motion-controllers-acer-promises-vr-bundle-for-399-this-holiday/</ref> <ref name=”5”> Hardawar, D. (2017). Microsoft unveils Windows Mixed Reality Controllers. Retrieved from https://www.engadget.com/2017/05/11/microsoft-unveils-windows-mixed-reality-controllers/</ref>.
+
The announcement of the first Windows mixed reality controllers was made at Microsoft’s Build conference, in May 2017. The controllers are said to work without external tracking sensors, featuring responsive tracking and six degrees of freedom, and will be compatible with a line of dedicated VR headsets from Microsoft’s partners like Acer, Asus, Dell, HP, and Lenovo <ref name=”2”></ref><ref name=”4”> Protalinski, E. (2017). Microsoft unveils Windows Mixed Reality motion controllers, Acer promises VR bundle for $399 ‘this holiday’. Retrieved from https://venturebeat.com/2017/05/11/microsoft-unveils-windows-mixed-reality-motion-controllers-acer-promises-vr-bundle-for-399-this-holiday/</ref><ref name=”5”> Hardawar, D. (2017). Microsoft unveils Windows Mixed Reality Controllers. Retrieved from https://www.engadget.com/2017/05/11/microsoft-unveils-windows-mixed-reality-controllers/</ref>.
    
The controllers are planned to release at the end of 2017 <ref name=”4”></ref>.
 
The controllers are planned to release at the end of 2017 <ref name=”4”></ref>.
Line 56: Line 56:  
At first glance, the controllers have a similar look to the Oculus Touch and Vive controllers. They have a thumb stick like the Oculus Touch, a touchpad like the Vive, and a wand-like design with a tracking ring on the end <ref name=”2”></ref>. According to a CNET report, the controllers will not work with [[HoloLens]] <ref name=”6”> Nunez, M. (2017). Microsoft’s new mixed reality controllers look very familiar. Retrieved from http://gizmodo.com/microsofts-new-mixed-reality-controllers-look-very-fami-1795127966</ref>.
 
At first glance, the controllers have a similar look to the Oculus Touch and Vive controllers. They have a thumb stick like the Oculus Touch, a touchpad like the Vive, and a wand-like design with a tracking ring on the end <ref name=”2”></ref>. According to a CNET report, the controllers will not work with [[HoloLens]] <ref name=”6”> Nunez, M. (2017). Microsoft’s new mixed reality controllers look very familiar. Retrieved from http://gizmodo.com/microsofts-new-mixed-reality-controllers-look-very-fami-1795127966</ref>.
   −
Following the same strategy as with the VR headsets, Microsoft sets the Windows mixed reality specifications so that apps and games work similarly with all the headsets and controllers and the company’s partners are responsible for manufacturing and differentiating their products <ref name=”3”></ref> <ref name=”4”></ref>.
+
Following the same strategy as with the VR headsets, Microsoft sets the Windows mixed reality specifications so that apps and games work similarly with all the headsets and controllers and the company’s partners are responsible for manufacturing and differentiating their products <ref name=”3”></ref><ref name=”4”></ref>.
    
There have been some complaints from some experienced VR users regarding the mixed reality controllers. A common issue was that “due to the optical tracking using cameras in the headset the technology would not be able to track your hands accurately if you look over your shoulder for example or sweep them behind your back.” While the controllers have an inertial measurement unit and use inverse kinetics to compensate for when they’re not in the camera’s view, this is not as accurate as the optimal tracking <ref name=”3”></ref>.
 
There have been some complaints from some experienced VR users regarding the mixed reality controllers. A common issue was that “due to the optical tracking using cameras in the headset the technology would not be able to track your hands accurately if you look over your shoulder for example or sweep them behind your back.” While the controllers have an inertial measurement unit and use inverse kinetics to compensate for when they’re not in the camera’s view, this is not as accurate as the optimal tracking <ref name=”3”></ref>.
    
===Features===
 
===Features===
The Windows mixed reality controllers will offer precise and responsive six degrees of freedom tacking of movement in the field of view using the sensors in the headset. There will be no need for external sensors on the walls for the controllers to work <ref name=”1”></ref> <ref name=”3”></ref> <ref name=”6”></ref>.
+
The Windows mixed reality controllers will offer precise and responsive six degrees of freedom tacking of movement in the field of view using the sensors in the headset. There will be no need for external sensors on the walls for the controllers to work <ref name=”1”></ref><ref name=”3”></ref><ref name=”6”></ref>.
    
The controllers will have optical tracking, a Trigger, a grab button, a thumbstick, and a touchpad <ref name=”1”></ref>.
 
The controllers will have optical tracking, a Trigger, a grab button, a thumbstick, and a touchpad <ref name=”1”></ref>.

Navigation menu