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== Hardware ==
== Hardware ==
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The first device to support SteamVR was the Oculus Rift headset. Valve issued an update to the Steam client in 2014 supporting an experimental VR mode for the first time, with the Oculus Rift being the only supported headset at the time.<ref>{{Cite web |last=Souppouris |first=Aaron |date=2014-01-14 |title=Valve's Oculus Rift interface is a giant floating screen |url=https://www.theverge.com/2014/1/14/5307056/valve-steamvr-beta-oculus-rift-support |access-date=2022-10-11 |website=The Verge |language=en-US}}</ref>
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The first device to support SteamVR was the [[Oculus Rift]] headset. Valve issued an update to the Steam client in 2014 supporting an experimental VR mode for the first time, with the Oculus Rift being the only supported headset at the time.<ref>{{Cite web |last=Souppouris |first=Aaron |date=2014-01-14 |title=Valve's Oculus Rift interface is a giant floating screen |url=https://www.theverge.com/2014/1/14/5307056/valve-steamvr-beta-oculus-rift-support |access-date=2022-10-11 |website=The Verge |language=en-US}}</ref>
The first device to support room-scale tracking in SteamVR was the [[HTC Vive]], designed in collaboration between Valve and HTC.<ref>{{Cite web |title=Valve is making a VR headset and its own Steam Machine |url=https://www.engadget.com/2015-02-23-steamvr-valve-virtual-reality-gdc.html |access-date=2022-10-11 |website=Engadget |language=en-US}}</ref>
The first device to support room-scale tracking in SteamVR was the [[HTC Vive]], designed in collaboration between Valve and HTC.<ref>{{Cite web |title=Valve is making a VR headset and its own Steam Machine |url=https://www.engadget.com/2015-02-23-steamvr-valve-virtual-reality-gdc.html |access-date=2022-10-11 |website=Engadget |language=en-US}}</ref>