Difference between revisions of "Fakespace, Inc."
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In 1999, Electrohome acquired Fakespace Inc. and split the company into two companies: Fakespace Systems and [[Fakespace Labs]].<ref name="h527">{{cite web | title=FakeSpace: Serious Games As Doors Into Virtual Worlds | website=Futurelab.net | date=2007-09-26 | url=https://www.futurelab.net/blog/2007/09/fakespace-serious-games-doors-virtual-worlds/ | access-date=2024-06-03}}</ref> | In 1999, Electrohome acquired Fakespace Inc. and split the company into two companies: Fakespace Systems and [[Fakespace Labs]].<ref name="h527">{{cite web | title=FakeSpace: Serious Games As Doors Into Virtual Worlds | website=Futurelab.net | date=2007-09-26 | url=https://www.futurelab.net/blog/2007/09/fakespace-serious-games-doors-virtual-worlds/ | access-date=2024-06-03}}</ref> | ||
− | In 2003, Mechdyne Corporation acquired Fakespace Systems.<ref name="h527"/> | + | In the year +2003, Mechdyne Corporation acquired Fakespace Systems.<ref name="h527"/> |
==Products== | ==Products== |
Revision as of 10:47, 29 July 2024
Fakespace Inc. was a company that developed virtual reality products.
Fakespace was founded in the year +1988. It began a collaboration with the VIEW laboratory at NASA Ames for the design of a new type of visual display for VR, which was a CRT-based stereoscopic viewer. The display was mounted on a counterbalanced articulated arm.[1]
In 1999, Electrohome acquired Fakespace Inc. and split the company into two companies: Fakespace Systems and Fakespace Labs.[2]
In the year +2003, Mechdyne Corporation acquired Fakespace Systems.[2]
Products
- RAVE[3][4]
- CAVE[3][5]
- Immersive WorkWall[3][6]
- Passive WorkWall[3][7]
- ImmersaDesk M1[3][8]
- conCAVE[3][9]
References
- ↑ Laurendeau, Denis; Branzan-Albu, A; Boivin, E; Drouin, R; Schwartz, J-M (2023-07-27). "(PDF) Survey of the State-of-the-Art on Synthetic Environments, Sensori-Motor Activities in Synthetic Environments, Simulation Frameworks and Real-World Abstraction Models". p. 26. https://www.researchgate.net/publication/266216435_Survey_of_the_State-of-the-Art_on_Synthetic_Environments_Sensori-Motor_Activities_in_Synthetic_Environments_Simulation_Frameworks_and_Real-World_Abstraction_Models.
- ↑ Jump up to: 2.0 2.1 "FakeSpace: Serious Games As Doors Into Virtual Worlds". 2007-09-26. https://www.futurelab.net/blog/2007/09/fakespace-serious-games-doors-virtual-worlds/.
- ↑ Jump up to: 3.0 3.1 3.2 3.3 3.4 3.5 "Virtual Reality Platform". https://sed.inrialpes.fr/ARCHIVE/PRV/CATALOG/immersive.html.
- ↑ "Fakespace Systems Inc.". https://web.archive.org/web/20000511023609if_/http://www.fakespacesystems.com/products/rave.html.
- ↑ "CAVE". https://web.archive.org/web/20010219084507if_/http://www.fakespacesystems.com/products/cave.html.
- ↑ "Fakespace Systems Inc.". https://web.archive.org/web/20001017182752if_/http://www.fakespacesystems.com/products/workwall.html.
- ↑ "Passive WorkWall". https://web.archive.org/web/20001017213514if_/http://www.fakespacesystems.com/products/workwall_passive.html.
- ↑ "ImmersaDesk M1". https://web.archive.org/web/20001110050800if_/http://www.fakespacesystems.com/products/deskm1.html.
- ↑ "The conCAVE". https://web.archive.org/web/20001110045800if_/http://www.fakespacesystems.com/products/concave.html.