Difference between revisions of "Texture gradient"

From XVRWiki
Jump to navigation Jump to search
Line 4: Line 4:
  
 
It is possibly also known as texture perspective.
 
It is possibly also known as texture perspective.
 
The creator of the concept is [[James J. Gibson]].
 
  
 
==References==
 
==References==

Revision as of 22:52, 18 July 2024

Texture gradient is a depth cue that involves a texture of a surface observably changing over distance.

It is a depth cue that can be seen with one eye, or with two eyes. This means it is a monocular depth cue.

It is possibly also known as texture perspective.

References